Kempshall, ChrisWilcox, Vanda2025-03-202025-03-202024Kempshall, Chris, and Vanda Wilcox. “Killing to Commemorate, Dying to Remember? Authenticity and the Practice of Memory in Isonzo.” British Journal for Military History 10 (3): 69–90. 2024.https://doi.org/10.25602/GOLD.bjmh.v10i3.1830https://hdl.handle.net/20.500.14490/940First World War video-games have grown in importance and popularity since the centenary of 2014-18. But what does it mean to both develop and play these games? What vision of history is being constructed or transmitted between developers and players? Drawing on interviews with both these groups, this article examines the game Isonzoset on the Italian Front –an unfamiliar setting to most in the anglosphere –to explore the constructions of memory and historical meaning which the game produces.enAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/First World War video-gamesHistorical representationMemory constructionKilling to commemorate, dying to remember? Authenticity and the practice of memory in IsonzoArticle